Drag to place the source in 3D — angle and distance. The whole field on one screen.
The deep engine.
ORBIT is the flagship: a full binaural spatial engine. Place a sound anywhere in 3D, set it orbiting, or fly it past with real Doppler. Headphones or speakers — always mono-safe.
Bends the orbit eccentric: the source flies close then far, pitch rising and falling. A real fly-by.
Free, tempo-synced (1/4–1 bar), or Fixed placement. The orbit follows your track.
Erratic, alien motion — darting speed and azimuth wobble.
Ear-shadow width plus decorrelated early reflections that push the sound outside your head.
Headphones or speakers (crosstalk-cancelled). IN PHASE guarantees mono.
Real binaural, measured.
ORBIT is the conservative, pure binaural core — no tricks, just acoustics.
A ring of head-related impulse responses, minimum-phase + ITD, moves the source without clicks.
Under a meter, Duda–Martens proximity: bass bloom and asymmetric ear-shadow. The source gets intimate.
Pitch emerges from propagation delay — zero latency, no pitch-shifter.
Velvet-noise early reflections lower interaural coherence, so sound leaves your head.
Crosstalk cancellation for speakers, latency-free; IN PHASE drops it for mono.
Stereo-linked limiter + true-peak ceiling — never clips, never breaks the image.
ORBIT is free. And open.
The whole catalog is free and open-source. ORBIT drops with the first transmission — get on the signal and you'll be first to know.
Public release at the first drop · GPLv3 on GitHub