MOD·00 / Primary signal

ORBIT

The binaural movement engine the whole family is born from. Place a sound around your head, orbit it, or fly it past with real Doppler — backed by physics.

Free · AGPLv3 VST3 · AU macOS · Windows

macOS 11+ signed & notarized · Windows 10+ VST3 · unsigned ZIP: SmartScreen may warn

ORBIT plugin interface
// What it does

The deep engine.

ORBIT is the flagship: a full binaural spatial engine. Place a sound anywhere around you, set it orbiting, or fly it past with real Doppler. Headphones or speakers — mono-safe with IN PHASE.

The radar

Drag to set the distance — with RATE on Fixed, the angle too. The whole field on one screen.

Doppler

Bends the orbit eccentric: the source flies close then far, pitch rising and falling. A real fly-by.

Rate / Speed

Free, tempo-synced (1/4–1 bar), or Fixed placement. The orbit follows your track.

Chaos

Erratic, alien motion — darting speed and azimuth wobble.

Width / Room

Ear-shadow width plus decorrelated early reflections that push the sound outside your head.

Output / In Phase

Headphones or speakers (crosstalk-cancelled). IN PHASE guarantees mono.

// The physics

Real binaural, measured.

ORBIT is the conservative, pure binaural core — no tricks, just acoustics.

Binaural HRIR

A variable-position HRIR spatializer: two bracketing voices crossfade with fractional-delay ITD, so the source moves without clicks.

Near-field

Under a meter, Duda–Martens proximity: bass bloom and asymmetric ear-shadow. The source gets intimate.

Real Doppler

Pitch emerges from propagation delay — no pitch-shifter: the pitch is the propagation delay moving.

Externalization

Early reflections (Room) lower interaural coherence, so sound leaves your head.

Speakers (RACE)

Crosstalk cancellation for speakers — that stage adds no latency of its own; IN PHASE drops it for mono.

Peak-held output

A stereo-linked sample-peak limiter holds the internal peak at −1.4 dBFS; OUTPUT and the filters sit after it (measured true-peak −1.2 dBFS with pink noise, up to −0.05 dBFS with full-scale broadband material).

Formats: VST3 · AU Systems: macOS · Windows Build: Universal (Apple Silicon + Intel) Engine: lightweight · 1.7 % CPU Latency: 424 samples (8.83 ms) at 48 kHz · reported License: AGPLv3 · open-source

ORBIT is free. And open.

ORBIT on its own, ready to go — the Mac installer (VST3 + AU, universal, macOS 11+) drops it straight into your plug-in folders: double-click, done. On Windows: VST3 (64-bit, 10+) as a ZIP.

macOS 11+ signed & notarized · Windows 10+ VST3 · unsigned ZIP: SmartScreen may warn

More modules coming soon — see what's next →

3321 downloads and counting

The code is free forever (AGPLv3), and so are the installers for ORBIT, SUPERNOVA and TELESCOPE — no deadline. New products released later may be paid.

Free and open-source (AGPLv3) · VST3 · AU · macOS universal · Windows (VST3)

First time? How to install on Mac and Windows, and in your DAW →

Coming from 0.2.x — the plug-ins are now called OVNI ORBIT.vst3 and OVNI ORBIT.component. On macOS the installer retires the old ORBIT for you, but only if it is ours (com.ovni.orbit): someone else's Orbit is never touched, and nothing is deleted — it is moved to ~/Library/Application Support/OVNI Audio/replaced/<date>/. Then run killall -9 AudioComponentRegistrar and rescan in your DAW. On Windows, delete C:\Program Files\Common Files\VST3\ORBIT.vst3 by hand before copying the new folder in. Your saved projects keep working: only the file name moved.

// Signal

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